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Tactical Focus:
Avoid Getting Out
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Set up course as in diagram and place a soft gator or foam ball on the top of the middle pylon. |
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One partner stands on home base and the other partner at the farthest cone. |
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Partner at home base walks toward middle cone and then goes around the cone and sprints for home once they go once around the middle cone. |
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Partner at farthest cone begins to run towards the middle cone once the other player starts to go around the middle cone. |
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Once he/she reaches the middle cone, he/she picks up the ball from the top of the cone and attempts to throw the ball and hit the home pylon before the runner gets back to home base. |
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Thrower can NOT hit the runner with the ball and the runner may not guard the home base from being hit. |
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Switch roles. |
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Place object (e.g. ball) on the middle cone to be retrieved. |
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Partner at last cone uses a pool noodle to tag. |
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Change distance between pylons. |
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Rather than throw the ball, the person at the opposite pylon must tag the person with the ball before the runner reaches home base. |
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What running route should you take to round the middle pylon and get back to the home pylon quickly? |
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Try to "round the middle pylon" tightly and take a straight pathway back home base. |
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Pivot quickly at the base and quickly try to generate speed. |
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Change locomotor patterns: Players can power walk, skip, hop, leap, etc. |
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Draw a square in front of home base, which will be a "safe area" where players can go and not be tagged. |
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Use potato sacks to practice jumping from one pylon to another. |
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Decrease the distance between home base and the middle cone. |
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Use scooter boards if playing inside. |
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LEVEL OF COMPLEXITY
Easy
Moderate
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